[Minecraft 1.7.3] Mine and Magic Mod v1.2

Posted Image Important stuff:
Reading is healthy. Do it.
1. This mod is not designed to work with other mods. We’ve edited a lot of files, even Minecraft.java. We in no way guarantee this will work with other mods.
2. This won’t work very well with texture packs. You can replace the items.png with whatever pack you want and it’ll work fine. If you’re okay with out new blocks being awkward pink things, then use whatever texture pack you want, hell, edit our textures into that texture pack, and use that. Problem solved. Woop, fixed that.
3. This does not work with modloader. We’re sorry, we know how much you want it to work with modloader, but it doesn’t at the moment. When it comes to a decision between making cool new stuff, or making it work with modloader, we choose content. We have someone working on making this work with modloader, so don’t complain.
4. Post any bugs you find, unless we fixed them already, then you should update.
5. Want to ask me a question about some of the workings of our mod? Private message me and I might help you, maybe.
Change Log:
Next update
More spells.
Better leveling system.
Tutorial-esque thing. Tells you the controls.
Other things we feel like making(perhaps some requests?)
1.2
Updated to work with minecraft v1.7.3
Texture pack support(this took a while)
Lobsters now drop lobster tail.
Monster Levels (higher lvl monsters give more xp, are stronger)
Amulets
Lahsts now drop leather strips instead of leather
A preview of the new level up system.
Maneaters(those plant things) made less common.

What this mod does/how to use the new stuff
This adds a lot of stuff. New mobs, new ores, new biomes, new dungeons, rpg aspects, magic, portals, and new items.
To use magic, have a staff in your hand and right click. You can alternate between choosing items and spells with the tab button. R is the spell inventory button.
There are two different aspects to level up in, building and killing. Level up to get new spells. You get one spell for ever level, and a bonus spell for leveling up in both aspects.
Spell List
The number in parentheses is the level requirement.
Repair(0): Repairs the item to the right of the staff by four durability.
Freeze(1): Turns the target block of water to ice.
Harm(1): Deals one damage to the targeted entity.
Light(2): Creates a temporary block of light.
Ignite(2): Sets a target location on fire.
Time Travel(3): Moves the day 1/3 forward.
Heal(3): Heals you for half a heart.
Fireball(4): Shoots a fireball that explodes on contact with the ground.
Super Jump(4): Makes you jump higher. Fall damage still applies.
Super Speed(4): You move much faster. It acts a bit weird while flying.
Heal Other(5): Heals the target entity for half a heart.
Telekinesis(5): Places the block that is to the right of your staff where you are looking.
Fly(6): Allows you to fly! While under the effects of fly, selecting the fly spell will raise you up, while deselecting it will gently bring you down. You take no fall damage while flying.
Mine(6): Mines a single block from a distance.
Greater Freeze(7): Turns the target area of water into ice. AOE damage effect.
Greater Heal(7): Heals yourself for two hearts.
Temp Block(7): Creates a temporary indestructible block.
Combust(8): Ignite, but AOE.
Teleport(8): Teleports you to where you’re looking.
Great Light(9): Creates a block of glowstone.
Strip Mine(9): Mines a layer of blocks.
Lightning(10): Bring down lightning on a location. Does lots of damage and can start fires.
Temp Pillar(10): Creates a temporary indestructible pillar.
Clone(11): Clones the targeted entity.
Greater Fireball(11): A much more powerful fireball.
Summoning Spells: There are spells to summon coal(3), grass(1), diamond(16), obsidian(15), pigs(2), creepers(10) and ghasts(12). Summoned mobs have their normal enemies.
Explosion(12): Causes an explosion where you are looking.
Temp Wall(12): Creates a temporary indestructible wall.
Polymorph(13): Turns the targeted entity into a sheep.
Shaft Mine(13): Mines a shaft of random size and depth.
Winter(13): Puts snow on the ground. AOE damage effect.
Create Pillar(14): Creates a pillar of the block that is to the right of your staff.
Greater Prison(14): Temporarily encases the targeted entity in an indestructible cage.
Create Line(15): Creates a line of the block that is to the right of your staff.
Explode Entity(15): Causes the targeted entity to explode.
Icebolt(16): Cold lightning hits the ground doing AOE damage, freezing water, placing snow, and dealing lightning damage. May cause fires.
Create Wall(17): Creates a wall of the block that is to the right of your staff.
Summoning Spells: There are spells to summon coal(3), grass(1), diamond(16), obsidian(15), pigs(2), creepers(10) and ghasts(12). Summoned mobs have their normal enemies.
and more!
Items
RPGs have treasure, so here’s some treasure to make and find.(there’s some tools too)
Tools/armor: We thought obsidian needed more love, so now you can make obsidian tools and armor. They last a real long time, but aren’t the most powerful. There’s also cloth armor(made from wool) for the exceptionally poor and those who just really like the feel of wool(boots are part leather btw).
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Gems:
(http://game.hagiangvui.org) This image has been resized. Click this bar to view the full image. The original image is sized 1600x900px and weights 865KB.
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Gems are truly, truly, truly outrageous, so we added some more. Jade is slightly less common than metal, and occurs at the same levels as it. Amethyst is as rare as diamond, and occurs around the same places. Painite is a gem that occurs every so often (about 1/100 times) when lava source is cooled by water. Good luck finding painite.
Staffs: You need them for magic. The basic recipe for a staff is:
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Better staffs have higher durability and more power, meaning you’ll be able to cast more spells, that are better spells.
Rings: You can wear two of them. You can guess what slots they use. Recipes:
:: :Glass: ::
:: :Sheep: ::
:: :Iron: ::
This makes the ring of protection which adds some armor. The sheep is a ringmount.
:: :Skeleton: ::
:: :Sheep: ::
:: :GoldBar: ::
Where the skeleton is either jade, diamond or painite, and the sheep is a ringmount(in game they look like yellow coin things). A jade ring gives you increased mana regen, the diamond gives you health regen, and the painite gives you increased spell power.
Amulets: They work like rings but you can only have one and it goes in the top slot.
:: :GoldBar: ::
:: :Sheep: ::
:: :Skeleton: ::
Where the skeleton is either jade, diamond or painite, the sheep is a ringmount and gold ingot is a gold chain or a leather strip. Gold chains produce more powerful amulets.
Recipe for gold chains:
:GoldBar: :GoldBar: :GoldBar:
:GoldBar: :Spider: :GoldBar:
:GoldBar: :GoldBar: :GoldBar:
Where the spider is silk(string).
Teleporter stuff: Teleporters look like nether gates, but made of more expensive materials.

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The main block:
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The assigner block:
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Where the bedrock is jade, notch is redstone and the spider is a sign.
To make a teleporter, make the following shape:
:: :Frame: ::
:SSSS: :: :SSSS:
:SSSS: :: :SSSS:
:: :SSSS: ::
Where the frame is the frame is the assigner block, and the creepers are the main blocks. The first line of the assigner is the name of the portal, the second is the destination. Alternatively, you could name a teleporter TP and give it no destination, and your TP stone would transport you to it. Start it like a normal portal(with fire).

Download Link:

http://www.mediafire.com/?4xmq7kedo9vr30h

It’s not modloader compatible. If you need help installing the mod I suggest asking youtube(neither of these are mine):
pc: Just go to C:\Users\Your username\AppData\Roaming\.minecraft\bin and edit the jar. You can do it\
The team:
BIOpopcorn
pi_max
jmao