





Updates:
v1.2 – The first information update (see the update log for FULL INFO)
NOTE: The following mod information may change in a later update, this is our development process so far.
Updated:
• Cybermen
• Ood
• Sontarans
• Weeping Angels
• The Silence
• Cassandra + Chip
New this update:
• Silurians
• Stardust (item)
• TARDIS behaviour/design.
• Sonic screwdriver operation.
• Implementation of mod desc.
v1.1.5
• Mob design for Cybermen, Ood, Sontaran, Weeping Angels and The Silence
• Released an image of The Silence in the game, see our slideshow (above)
v1.1
• Character mob skins finished – The 10th Doctor (David Tennant), The 11th Doctor (Matt Smith), Rose Tyler, Amelia Pond and Captain Jack Harkness.
• Download file contains upload-ready skin files for the above 5 characters.
Goals:
• Getting all the mob skins online and available for download as part of this mod. Mobs currently planned are: The Silence, Daleks,
• Creating a TARDIS that works in the Minecraft world and spawns with you. Upon entering, it is indeed bigger on the inside and using the console you can choose where it takes you (either pre-entered spots or new random spots). Flick the switch and it teleports you.
• Sonic screwdriver that can power redstone, open doors, break obsidian much more quickly, maybe other things. Will need to have some sort of recharge capability/damage amount.
• ‘Doctor Who’ mobs, both good and bad. Possibly different planets (similar to how the Nether and Aether work). Will try and sort out Ood and Cybermen first as they’re both the same size as the normal player mob, whereas the others require more work (maybe except Cassandra who is totally flat, though I don’t know what she’d do as a mob… haha)
• Making the stone angels work as an attacking mob. For ease, they’ll only attack if you’re in a certain radius vicinity of them and not looking, and will make a warning noise before you reach the attack vicinity. Only able to be avoided by looking prettymuch directly at them until you’re clear of the radius. Hang around in forests in groups of 2-6, different textures ie. moss, stone types, etc. Only able to be stunned, and only by the sonic screwdriver.
More goals as they come.
For those making other Doctor Who mods, I’m not trying to be competition. If you are creating a Doctor Who mob, get in touch and we can collaborate. I’ve already done a megaf*ckton of art and concept art for it and would love to contribute that to something bigger and better if need be.
Download Link:
http://www.mediafire.com/?db6jg929t1xb2gz
v1.2 – The first information update (see the update log for FULL INFO)
NOTE: The following mod information may change in a later update, this is our development process so far.
Updated:
• Cybermen
• Ood
• Sontarans
• Weeping Angels
• The Silence
• Cassandra + Chip
New this update:
• Silurians
• Stardust (item)
• TARDIS behaviour/design.
• Sonic screwdriver operation.
• Implementation of mod desc.
v1.1.5
• Mob design for Cybermen, Ood, Sontaran, Weeping Angels and The Silence
• Released an image of The Silence in the game, see our slideshow (above)
v1.1
• Character mob skins finished – The 10th Doctor (David Tennant), The 11th Doctor (Matt Smith), Rose Tyler, Amelia Pond and Captain Jack Harkness.
• Download file contains upload-ready skin files for the above 5 characters.
Goals:
• Getting all the mob skins online and available for download as part of this mod. Mobs currently planned are: The Silence, Daleks,
• Creating a TARDIS that works in the Minecraft world and spawns with you. Upon entering, it is indeed bigger on the inside and using the console you can choose where it takes you (either pre-entered spots or new random spots). Flick the switch and it teleports you.
• Sonic screwdriver that can power redstone, open doors, break obsidian much more quickly, maybe other things. Will need to have some sort of recharge capability/damage amount.
• ‘Doctor Who’ mobs, both good and bad. Possibly different planets (similar to how the Nether and Aether work). Will try and sort out Ood and Cybermen first as they’re both the same size as the normal player mob, whereas the others require more work (maybe except Cassandra who is totally flat, though I don’t know what she’d do as a mob… haha)
• Making the stone angels work as an attacking mob. For ease, they’ll only attack if you’re in a certain radius vicinity of them and not looking, and will make a warning noise before you reach the attack vicinity. Only able to be avoided by looking prettymuch directly at them until you’re clear of the radius. Hang around in forests in groups of 2-6, different textures ie. moss, stone types, etc. Only able to be stunned, and only by the sonic screwdriver.
More goals as they come.
For those making other Doctor Who mods, I’m not trying to be competition. If you are creating a Doctor Who mob, get in touch and we can collaborate. I’ve already done a megaf*ckton of art and concept art for it and would love to contribute that to something bigger and better if need be.
Download Link:
http://www.mediafire.com/?db6jg929t1xb2gz