(Requires/Integrates ModLoader) (Yes, you will need to install ModLoader first!)
The sky is the limit in Minecraft, literally. So is Bedrock. Well, not any more. Introducing Cubic Chunks Mod!
This mod expands the world to be 4096 blocks tall, 32 times larger than vanilla Minecraft. Build in infinite skies, tunnel down to the lava core, raid dungeons deep underground. The sky is no longer the limit: Infinite Minecraft awesomeness in Three Dimensions!
This mod overwrites these files. This mod should be compatible with most mods, so long as they don’t modify terrain generation or chunks. CoordsInfoMod is included with this mod, but you can ignore it if you want to.
If you find any bugs, please post or PM me the crash report and what you were doing at the time.
NOTE: make backups of your worlds. This mod can automatically convert standard Minecraft worlds (turning Bedrock in the bottom 16 blocks to Stone) and Cubic Chunks V1.0 worlds to Cubic Chunks V1.2 format, but my reverse-converter tool is not thoroughly tested.
CHANGELOG:
1.2: Fixes Player Freeze on Startup bug, improves Save Format while maintaining compatibility, reduces lag, fixes an exiting-Nether Chest bug, fixes a deep quarry lighting bug,includes very helpful Lag Spike of Death Fix (by sp614x).
1.21: Entity save/loading bugfix. Those wierd indestructable player-repelling air blocks will now turn into cows, pigs, and sheep. Another few minor bugfixes, such as entity-rendering for y<0 / y>128.
1.25: Fixed save-conversion Metadata-loss bug, fixed Tree generation bug, fixed map crash bug, optimized heightmap saving, added (untested) ymod autoconversion.
1.26: Fixed bugs for Mushrooms, Doors, and Pistons for y<0 and y>128, tried to fix mob spawning for y<0 and y>128 (not sure if fixed), tweaked deep terrain generation, added CubePopulator mechanics (for anyone who wants to populate terrain).
1.27&1.28: Fixed crash near Y limits bugs, fixed can’t-jump-out-of-y<0-water bug, fixed step-sounds-delay-during-walking-down-stairs bug, tried to fix rain-way-above-clouds bug.
KNOWN BUGS:
Tall grass sometimes fails to render. This can be fixed by updating nearby blocks, or saving and reloading. Priority: low.
Mob spawning code probably doesn’t work for y>128 / y<0 chunks. Priority: medium.
FUTURE IMPROVEMENTS:
Improve/optimize lighting calculations. This should remove any lighting glitches and reduce lag. (In Progress)
Improve Chunk generation. This will allow winding caves to extend below y=0.
Add variable lava layer to chunk generation. This will improve chunk generation, and make integrating Volcanoes easier.
Add faraway chunk rendering (compress faraway chunks down to a single cube and render that).
Add Multiplayer version.
Rewrite Nether Chunk Generation to have infinite height.
Rewrite Portals to reliably reconnect.
Consider teaming up with NetBlitzer on Chunk Generation, and/or the rest of Minecraft Revamped.
Ask people to re-write my world generation code, and post their re-writes.
Download Link:
http://www.mediafire.com/?oc6d1655n61y626